3D Rigging Reel
Watch my Senior Thesis Film, Pirate Lesson:
Illustration Work
Some general illustration work!
3D Rigger Resume
About
Dara Insixiengmay (they/them pronouns) is a professional 3D artist and rigger based in Los Angeles, originally from a small town in West Virginia. Previously, they were a mid-level 3D artist and animator for the VR narrative-based gamedev studio, Tender Claws, working on projects like Stranger Things VR. In addition, they have worked freelance for clients in design and entertainment and have previously interned at the National Park Service in Harpers Ferry as a communications intern. They graduated with a B.F.A in animation from the Savannah College of Art and Design in 2021.They have an incredible passion for experimenting with 2D and 3D mediums, blurring the boundaries between the two. Their goal as a rigger and artist is to push stylistic aesthetics beyond the boundaries of 3D through the deformations and setups they build.Aside from making art and talking about themselves in the third-person, they find enjoyment from playing video games, listening to tons and tons of music, and hiking in the mountains of their hometown. They take influence from their everyday occurrences, absurdist fiction, and surrealist concepts.They open for full-time, part-time, and contract opportunities in 3D artist, 3D rigger, and/or 3D animator in game development, animation, or adjacent industries!
**Note: This is my temporary website until I have the time to be able to reinstate my old website again, thank you for being patient.
Contact
I am always looking for opportunities to collaborate! Please feel free to reach out and connect by emailing me at darainsixiengmay @ gmail.comMy social media can be also reached through these links or the icons below, thank you!★ X (formerly Twitter) ★ Instagram ★ Tumblr ★ Bluesky ★ Artstation ★
Youtube ★ Vimeo ★ Ko-Fi
Films
Interviews
Production Management
Below are the productions I've worked on where I was tasked with production management. Additionally, you can find my production management resume HERE!
Pirate Lesson dir. by Sofia Azpe
Role: Producer, 3D Rigger, Look Development
Released: 2022
Pirate Lesson is my senior thesis film project about a fierce pirate caption who teaches his son how to drive in the midst of a pirate battle. This was my third production in production management as well as my longest project. Due to the 2020 COVID-19 Pandemic, the majority of our production was remote up until the last few months where we switched into a hybrid in-person/remote set-up.
Our production utilized Google Sheets primarily along with the rest of the Google Suite and Flow (formerly Shotgun/Shotgrid).My production management responsibilities included:
Creating a detailed production spreadsheet to keep track of all aspects of the production including a shot list, asset list, naming conventions, crew contact information, and festival applications.
Conducting outreach for outsourcing talent during different stages of the production through means of email, phone, and flyers.
Creating a new file management workflow that involves "mounting" our production drive to your local computer, to ensure a smooth workflow between asset and shot handoffs.
Taking thorough notes during meetings and creating agendas and actionables for the team
Creating documentation for production workflows
Applying and researching festival applications for the film's festival run
LEGS
Role: Producer, 3D Rigger, 3D Generalist
Released: 2020
LEGS is a 3D short film about a caveman artist, frustrated by his lack of inspiration, finding an unexpected muse from the sea that sparks something new within him. Although this project did not have a clear director, I was designated producer of this project and led production management for the crew.LEGS was my first ever 3D production as well as my first role as producer.
Our production utilized Flow (formerly Shotgun/Shotgrid) in additional to Google Sheets to learn production management industry standard software and workflows. We covered deadlines, timelines, assets, shots, and tasks within this software. In addition to creating the production spreadsheets and keeping Flow up-to-date with the latest statuses, I checked in with each team member regularly to ensure we were meeting internal deadlines.
A Dog's Tail dir. by Sofia Azpe & Dara Insixiengmay
Role: Producer, Director, 3D Generalist
Released: TBD, slated for late 2024
A Dog's Tail is a 3D animated micro-short made by myself and Sofia Azpe for Hot 30's micro shorts. Despite an informal and short production cycle AND juggling art tasks of creating the film, I still found it beneficial to organize the film's production to keep us on track for the delivery deadline.For production management, I primarily used Google Sheets to organize animation shots, assets, and naming conventions for file organization. I also created the project file drive (on Google Drive) and its hierarchical folder structure.
Stranger Things VR by Tender Claws
Role: 3D Artist / Animator
Released: February 2024
Stranger Things VR is a virtual reality narrative game by Tender Claws based off of the hit Netflix television franchise, Stranger Things.Despite my 3D artist and animator role, I still kept myself and my work organized with internal deadlines and spreadsheets. The main programs we used for production management included Asana, Trello, Notion, and Google Spreadsheets.Additionally, I created my own personal spreadsheets to keep track of tasks, deadlines, and assets. I also took detailed notes at every production meeting, which was most helpful in having clear objectives and feedback written down as well as keeping track of the team's internal deadlines.
The Rockin' Dead
Role: Producer (Tech Art & Assets), 3D Rigger
Released: May 2020
The Rockin' Dead is a 3D animated bumper short created for SCAD Savannah Film Festival. This film production had a unique situation where no directors were in charge of the project, but four producers, including myself, ran the production.The main program we used for production was Google Sheets and Google Drive. Our organization and management tasks were divided amongst the producer team and each of us were in charge of a department - for me, it was technical art & assets. We kept the crew accountable with internal deadlines, gave daily reports to our supervisor, and took thorough notes at every meeting. Additionally, I was in charge of music composition outreach and coordinated outsourced help for our project.The film was one of the first from SCAD that was created during the 2020 COVID-19 Lockdown and our entire production was remote.